Simulator::IGonzagoSubsystem class

Derived classes

class cGonzagoSubsystem

Public functions

auto AddRef() -> int virtual
auto Release() -> int virtual
auto InitGonzagoSubsystem() -> void virtual
auto ShutdownGonzagoSubsystem() -> void virtual
auto GetGonzagoSubsystemName() -> wchar_t* virtual
auto PreGameModeTransition(int, int) -> void virtual
auto PostGameModeTransition(int, int) -> void virtual
auto GetPreModeTransitionState() -> GameModeIDs virtual
auto GetPostModeTransitionState() -> GameModeIDs virtual
auto CheckGonzagoSubsystemInitState() -> bool virtual
auto Write(ISerializerStream* stream) -> bool virtual
auto Read(ISerializerStream* stream) -> bool virtual
auto PostLoad(int) -> bool virtual
auto DisposeAttributeToXML(XmlSerializer*) -> void virtual
auto PreUpdateTick(int, int) -> void virtual
auto PostUpdateTick(int, int) -> void virtual
auto BeginPreGameModeTransition(int) -> void virtual
auto BeginPostGameModeTransition(int) -> void virtual
auto EndPreGameModeTransition() -> void virtual
auto EndPostGameModeTransition() -> void virtual